Monday 29 September 2014

Dissertation Idea

The first thing I needed to do before deciding what I want do for my dissertation is to recognize where my interests lie within the discipline of Games Design.

I've always had a interest in the creation of environments and 3D assets to be used within a game world, this is something I've practiced heavily in my spare time and have experimented with many different modelling techniques and programs.

The other option that slightly interests me is the management side of Games Design. This was a subject I enjoyed last year and according to my lecturers I did fairly well at as well. Even though this is definitely as subject I have the ability to excel at, I believe this subject would not provide me with the necessary skills I need to achieve the position I want in the games industry.

Decisions, Decisions

After some thought on what my chosen subject will be I've narrowed it down to creating a environmental piece inside of Unreal Engine 4 (UE4) that will be built with modular assets I have made and textured.

I've chosen UE4 as the game engine to showcase my environment as it is one of the leading game engines, its also capable for producing high quality renders that can be showcased in my portfolio.Its also one of the new game engines that were released earlier this year so I would be working with a up-to-date engine that many larger companies will be using.

To further define my dissertation proposal, I'll begin with researching job vacancies for environment artists and 3D asset creation to find out what skills and techniques are required for a entry level position.


Summary

Q: What Am I doing?
A: I'll be creating a 3D environment using the skills and techniques I've learnt over the last 2 years and further refining them using the research I undertake during the dissertation module.

Q: What part of the dissertation is the main focus?
A: I'll be focusing on the modular design to the environment assets and creating them in a manner that is both efficient and practical in their usage.

Q: End Goal?
A:
  • To have a modular asset kit that can quickly and easily be used in a level editor by level designers.
  • To have a show piece for my portfolio
  • To document my ability to research / develop existing skills 
  • Abiding by a set of requirements that I will set myself
    • Poly count / Tri count
    • Textures sizes / Texel density
  • Ability to think technically about level building and asset creation
  • Showcase my modelling skills and ability to texture