Thursday 23 April 2015

Clerestory

Moving onto the clerestory, which is the last piece before i got back on the mesh's and fix some issues I've spotted along the way and then move into texturing them.

The purpose of the clerestory is to get as much light in the building as possible as well as let air / smoke rise and cycle out of the cathedral.



 The general shape of the clerestory is fairly basic but the arch is smaller than the rest of the assets so I am forced to create it from scratch. I'll also have to make sure that I have mirrored over the pier and column correctly and that everything aligns the same as the Triforium level and aisle prior.



 

The models are coming along nicely atm and I will have to start looking at the materials I need to help showcase the assets and aswell and think about going back on older sections and adjust some geometry.

As far as I can tell, I've kept the pier and column running from top to bottom in alignment and everything is aligning nicely to create a very clean and polished look. I'll have to be careful when texturing to make sure no seams will be showing up as that will make the assets look very messy and take away from environment.



No comments:

Post a Comment